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Grandpa Beck's Games

Skull King

Skull King

Regular price $26.95 AUD
Regular price $29.95 AUD Sale price $26.95 AUD
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Taxes included. Shipping calculated at checkout.
Quantity

Domestic Shipping Only with Australia Post

All Australian locations

Fee Summary

$10 flat fee - Australia
Calculated at checkout for International Orders.
Express post services by Enquiry.

Postage within Australia

Australia Post Shipping

We use Australia Post as our primary shipping services in Australia. We discount the shipping for you to provide a $10 flat fee to anywhere in Australia!

All shipments will be provided with a tracking number.

Local Pickup

We offer local pickup / curb side pickup via prior arrangement only - North Brisbane, Queensland, Australia. Please chat to us for this option.

International Orders

All our upgrades ship Internationally to most locations (Europe, US, Canada, South America, Singapore, Oceania). We have shipped to over 28 countries. If your country is not listed as an available destination, or you are unable to check out, please reach out to us.

Due to high prices on shipping of board games we typically do not ship these internationally. We use Australia Post for our international postage which typically have a 9 to 26 day delivery timeframe. For international orders, shipping costs are calculated at checkout. All shipments will be provided with a tracking number and insured with the carrier up to $100

Unfortunately there are certain countries we cannot ship to due to customs regulations. If your country is not available at checkout, please contact us and we can confirm.

Taxes, Duties and Customs

Please note that customs tariffs, taxes or import duties on arrival at the destination country are the sole responsibility of the customer (with exception to US, see US Tariff section below).

All our products are zero-rated for tax for non-US international orders. For those in the European union, and in Brazil you may be contacted by customs for processing of your item.

US Tariffs

Parcels destined to the United States will have import Tariffs calculated, collected and paid at checkout. This means your order will be posted with Import Tariffs pre-paid. This is exclusive to US orders.

GST

All our prices include GST for Australian Orders and will be labelled on your invoice.

International orders do not include GST of any kind, and are the sole responsibility of the customer.

Processing Timeframes

All our items that state are in stock, are physically in stock in our warehouse in Brisbane. We do not drop ship, or indicate we have items that we don't have physical stock of.

Processing time frames are as follows:

  • Board Games and accessories are Next Business Day.
  • 3DLevelup branded items are typically posted 1-3 Business Days.

For 3DLevelup branded items, whilst we have the items in stock, we need to often assemble, sort, quality check and pack your items which can take time. Sometimes our quality check prior to shipment will require us to re-print a small part.

If you have purchased a Pre-Order item (stated in the item name), our processing time is typically 5-10 business days as we need to print your order.

Business Hours

Our business operates Monday to Friday but we try and answer questions from the online chat outside business hours if able to do so. We understand many of our customers are in a very different time zone to us. Shipping drop offs and pickups are also Monday to Saturday. 

Delivery Timeframes

For domestic shipping Australia Post typically delivers within 5 business days. We often see deliveries in Brisbane locations take 2 business days.

For international orders it is typically 9-26 days but we have seen this extend out to 35 days to some countries.

Shipment Tracking

Shipment will always have a tracking number for you to be able to check status. You will receive an email with a link to our website where you can view tracking information once your order has been placed. We recommend you also provide your mobile for SMS or an reliable email account for shipping update notifications when you place your order.

If you lose your tracking number or do not see it, please contact us and we can provide. We are with you on the journey and more than happy to assist with shipping enquiries.

Shipping Insurance

All items are automatically insured up to $100 AUD on all orders. If you would like to increase this insurance let us know. We may at our own discretion increase this insurance cover without additional cost.

If you have an issue with shipment, or items damaged in transit, please reach out to us. 

No 3DLevelup upgrades available

Playtime, player count and age

30 -30 MINUTES

2-8 PLAYERS

8+ AGE

Style:

Hand Management
Predictive Bid
Trick-taking

Rank

Community Rank for this game: 7.5 / 10

Visit Board Game Geek Board Game Geek to see latest community rank

Reviews and How to Play

Sleeve Qty and Size Requirements

59 x 92mm, Qty 110 Sleeves required (Standard Euro pean Gamegenic)

Additional Product Details

Year Released: 2013
Publisher: Grandpa Beck's Games
Designer: Brent Beck, Jeffrey Beck

Barcode: 713757559539

Trick-taking on the high seas. Meet your bid to please the Skull King. 

2-8 Players  |  30 Mins  |  Ages 8+

Features: Hand Management, Predictive Bid, Rock-Paper-Scissors, Trick-taking

Theme: Card Game, Nautical, Pirates

Description:

Skull King is a trick-taking game similar to 'Oh Hell!', 'Wizard', 'Eucher' and 'Spades', with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.

Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).

Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.

If a player makes his bid exactly, he scores 20 points per trick; if he collects more or fewer tricks, he loses 10 points per trick he's off. If a player makes a bid of zero tricks, he wins points equal to ten times the current round number — but if he takes even a single trick, he loses this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, he scores bonus points. Whoever has the most points after ten rounds wins.

Additional cards were added in the 2018 to the Grandpa Beck's Games Skull King: Legendary Expansion edition of the game. The artwork was also given a complete refresh. This new version of the game replaces the previous version which will no longer be sold.

Summary of the new cards and rules in Skull King: Legendary Expansion, their inclusion is optional but they add a great deal of additional strategy and intrigue:

The Mermaids (2) beat any numbered card, but lose to any Pirate, with the exception of the Skull King, which can only be captured by a Mermaid.

The Loot Cards (2) function as Escape cards with a special twist: The player who captures a Loot card enters into an alliance with the player who played it down. If both get their bid correct for the round they are each awarded 20 bonus points.

The Kraken destroys any trick in which it is played, with no player winning the trick, regardless of the cards played in that trick.

New abilities have been granted to each of the 5 standard Pirate cards, granting them powers in line with those of the Tigress and the Skull King. Each Pirate's special ability is unlocked by winning a trick in which it is played and must be used immediately thereafter.

Rosie D'Laney: Choose any player to lead out the next trick, including yourself.
Bahij the Bandit: Draw 2 cards, then discard any 2 cards.
Rascal of Roatan: You may choose to wager 10 or 20 points. Win the points if you get your bid right, lose them if you get your bid wrong.
Juanita Jade: Look through all the cards not dealt that round.
Harry the Giant: You may choose to change your bid by +/- 1.

The expansion rules/score sheets also allow for flexible rounds. Players may choose to play the standard 10 rounds with an additional card dealt each round, or any other combination of cards/rounds. For example players can now choose to play 5 rounds with 10 cards dealt each round, or 8 rounds with 2,2,4,4,6,6,8 and 8 cards in a round, or 10 rounds with 5 cards dealt each round, whatever you'd prefer.

Reference cards, scoring summary cards, and bid reminder cards have also been added to the new Legendary Expansion version of the game to facilitate easier play for new players.

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      Note: Board Games do not ship internationally

      Due to high postage costs we do not ship our board games internationally. Our upgrades do ship internationally to most countries. Check them out below.